Icecream Shop Simulation
An example that shows how to use semaphore to code complicated concurrent program
I have been watching the good old Stanford CS course Programming Paradigms. The first half of the course deals with C and serves as great material for learning C. Then the course introduced threads, and concurrent programming in C with some homebrew library. The most complicated example given is this program that simulated the icecream shop. Here are the description of the problem:
This program simulates the daily activity in an ice cream store. The actors in this simulation are the clerks who make ice cream cones, the manager who supervises the work of the clerks, the customers who want to buy the cones, and the cashier who rings up each customer. A different thread is launched for each of the players.
Each customer wants to order a few ice cream cones, wait for them to be made, then get in line to pay the cashier, and leave after paying. The customer is in a big hurry and doesn’t want to wait for one clerk to make several cones, so instead the customer dispatches one clerk thread independently for each cone. Once the customer has gotten their cones made, they get in line for the cashier and wait for their turn. After paying the cashier, the customer leaves.
Each clerk thread makes exactly one ice cream cone. The clerk scoops up a cone and then has to have the manager take a look at it to make sure it is just right. If the cone doesn’t pass muster, it is thrown away and the clerk has to make another. Once a cone passes, the clerk hands the cone to the customer and is done.
The manager sits idle until a clerk needs a cone inspected. When it gets an inspection request, the inspector determines if it passes and lets the clerk know how the cone fared. The manager is done when all cones have been inspected.
In order to avoid fights breaking out, the line for the cashier must be maintained in FIFO order. Thus after getting their cones, a customer “takes a number” to mark their place in the cashier queue. The cashier then always processes customers from this queue in order by number.
The cashier sits idle while there are no customers in line. When a customer is ready to pay, the cashier handles the bill. Once the bill is paid, the customer can leave. The cashier should handle the customers according to position in the queue. Once all customers have paid, the cashier is finished.
To understand the solution, you can watch this lecture video
I ported this to a java version, here is the code:
Main.java
package com.company;
import java.util.concurrent.Semaphore;
import java.util.concurrent.ThreadLocalRandom;
public class Main {
// total number of cones that all customers need
private static int totalCones;
public static final int NUM_CUSTOMERS = 10;
// stuff for customer queuing to pay
public static final Semaphore lineLock = new Semaphore(1);
public static int nextPlaceInLine = 0;
public static Semaphore lineCustomerReady = new Semaphore(0);
public static Semaphore[] lineCustomers = new Semaphore[NUM_CUSTOMERS];
// stuff for manager inspecting cones made by clerks
public static Semaphore inspectionAvailable = new Semaphore(1);
public static Semaphore inspectionRequested = new Semaphore(1);
public static Semaphore inspectionFinished = new Semaphore(1);
public static boolean inspectionPassed;
public static void main(String[] args) throws InterruptedException {
for (int i = 0; i < NUM_CUSTOMERS; i++) {
lineCustomers[i] = new Semaphore(1);
}
for (int i = 0; i < NUM_CUSTOMERS; i++) {
int numCones = ThreadLocalRandom.current().nextInt(1, 5);
System.out.println("Customer " + i + " takes " + numCones + " cones");
new Customer(numCones).start();
totalCones += numCones;
}
System.out.println("========= Total number of cones " + totalCones + "==========");
Cashier cashier = new Cashier();
cashier.start();
new Manager(totalCones).start();
cashier.join();
}
}
Manager.java
package com.company;
import java.util.concurrent.ThreadLocalRandom;
public class Manager extends Thread {
private int totalNeeded;
private int numPerfect = 0;
Manager(int totalNeeded) {
this.totalNeeded = totalNeeded;
}
@Override
public void run() {
while (numPerfect < totalNeeded) {
try {
Main.inspectionRequested.acquire();
Main.inspectionPassed = inspectCone();
if (Main.inspectionPassed) {
numPerfect++;
System.out.println("[MANAGER] passed a cone");
} else {
System.out.println("[MANAGER] failed a cone");
}
Main.inspectionFinished.release();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("[MANAGER] goes home");
}
private boolean inspectCone() throws InterruptedException {
Thread.sleep(ThreadLocalRandom.current().nextInt(1000, 2000));
return Math.random() < 0.5;
}
}
Clerk.java
package com.company;
import java.util.concurrent.Semaphore;
import java.util.concurrent.ThreadLocalRandom;
public class Clerk extends Thread {
private Semaphore done;
Clerk(Semaphore done) {
this.done = done;
}
@Override
public void run() {
boolean passed = false;
while (!passed) {
try {
makeCone();
Main.inspectionAvailable.acquire();
Main.inspectionRequested.release();
Main.inspectionFinished.acquire();
passed = Main.inspectionPassed;
Main.inspectionAvailable.release();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
done.release();
}
private void makeCone() throws InterruptedException {
Thread.sleep(ThreadLocalRandom.current().nextInt(1000, 2000));
System.out.println("[CLERK] makes a cone");
}
}
Cashier.java
package com.company;
import java.util.concurrent.ThreadLocalRandom;
public class Cashier extends Thread {
@Override
public void run() {
for (int i = 0; i < Main.NUM_CUSTOMERS; i++) {
try {
Main.lineCustomerReady.acquire();
checkout(i);
Main.lineCustomers[i].release();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("[CASHIER] goes home");
}
private void checkout(int i) throws InterruptedException {
Thread.sleep(ThreadLocalRandom.current().nextInt(1000, 5000));
System.out.println("[CASHIER] checks out customer " + i);
}
}
Customer.java
package com.company;
import java.util.concurrent.Semaphore;
import java.util.concurrent.ThreadLocalRandom;
public class Customer extends Thread {
private int numConesWanted;
Customer(int numConesWanted) {
this.numConesWanted = numConesWanted;
}
@Override
public void run() {
Semaphore clerksDone = new Semaphore(0);
for (int i = 0; i < numConesWanted; i++) {
new Clerk(clerksDone).start();
}
try {
browse();
clerksDone.acquire(numConesWanted);
// get the a number
Main.lineLock.acquire();
int myPlace = Main.nextPlaceInLine++;
Main.lineLock.release();
System.out.println("[CUSTOMER] " + myPlace + " goes in line");
// notify cashier ready
Main.lineCustomerReady.release();
// wait for cashier to finish
Main.lineCustomers[myPlace].acquire();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
private void browse() throws InterruptedException {
Thread.sleep(ThreadLocalRandom.current().nextInt(0, 2000));
}
}
My question is that can this kind of complex concurrency problem be modeled by something like RxJava?
Share this post
Twitter
Google+
Facebook
Reddit
LinkedIn
StumbleUpon
Email